Talk:Mechanics

We're going to want to figure out how damage calculations work - a few things I've noticed:

- There are four parameters (Slice, Explosion, Impact, Pierce). While different units have different resistances (can be seen on DBSpace), we're still not sure that tells the whole story. For example, Piccolo's beam cannon seems to do a lot more damage than anything else (Pierce Damage).

- Damage is certainty random. The damage does not seem to be simply your atk - their defense. Because if you have an under-leveled unit with low attack, they seem to do some damage to high level enemies.